This isn’t a proper ‘artifact ID’ post, in that I’m not identifying a real-world object that was used to create an on-screen artifact; this one is more concerned with identifying a briefly-glimpsed on-screen artifact using secondary resources. (Although I’m totally open to suggestions from someone more knowledgeable. The knob on top looks like it’s from a potentiometer I used to have, except cast in clear plastic.)
About the time I was reading about supposed Rebels wielding gaffi sticks, I came upon a now-obsolete gallery of GFFA gear, supplied by Wizards of the Coast for one of their RPGs. One of the items, here labeled as ‘Energy cell’, caught my eye…there was something familiar about it.
Unlike other tertiary sources in RPG materials, the photo is clearly copyrighted LFL (LucasFilm Limited), as are a number of images that date to this same period (such as that of the credit chip), so I was pretty confident this wasn’t something that was whipped up by DK to pad out a Visual Dictionary…this had to be an actual prop from a film.
That’s when I remembered! Ah-ha! I’d seen just such an item many times before, while playing the Episode I Podracer game for countless hours! Continue reading “Artifact ID: a humble Power Cell”

I thought it would be a good idea to share all the various mods and justifications I’ve made over the years to make it roughly fit the GFFA commoner’s ‘aesthetic’. 


The assembling of appropriate items of ‘hard kit’ is the point at which we move from only having a outfit to truly having a cohesive Kit. Using pieces of gear that are what they are (in the list below, only the comlink is a prop) makes a kit functional and brings it into the realm of living history. Let’s see what I mean: 