Avoiding the Perils of Reenactorisms!

As I closed a previous ‘prop philosophy’ post last year I said, “If research and authenticity aren’t kept at the forefront, it is all too easy to fall into the pit of reenactorisms…” However, I realized that while I refer to the concept here from time to time, the term reenactorism may not be well-known to the average reader, so I wanted to use a post to explore what reenactorisms are, their pitfalls, and a few examples from the history of Star Wars.
So: what does the word mean? F.L. Watkins, writing in The Reenactor’s Encyclopedia (2004), describes reenactorisms as practices or items which are “incorrect and have no documentation but are commonly believed to be correct and are widely used”. In other words, it’s when one reenactor copies another reenactor’s mistake—acting under the assumption it is accurate—and thereby perpetuates an inaccuracy. Almost always this is the result of not doing one’s own quality research and assuming others have. A reenactorism is the Costumed Arts version of the ‘telephone’ game, where one person whispers a phrase to their neighbor, who whispers what they (mis)heard down the line, usually mutating the phrase with each iteration and becoming unrecognizable by the end. Whereas those playing the game could easily check if the phrase being passed down is correct by asking the speaker, ‘What did you say?’; in reenacting, we can prevent reenactorisms by asking for evidence or documentation.

For example…quick: what color is a standard Rebel Fleet Trooper’s helmet? If you said ‘White’, consider this:

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Project: Thermal Detonator facelift

In the course of my research on real-world historical partizan kits, I’ve found the most common items carried by WW2 guerrillas are binoculars, grenades, and knives or bayonets. Since I’m always trying to improve my Rebel partizan impression, I thought having a bit of ‘personal artillery’ (Rebel Alliance Sourcebook, p100) would be a fun way to add some authentic weight to a vest pocket, giving a better living-history understanding of what it would feel like to be equipped in-universe.  Around the same time, KR Sabers released an all-metal thermal detonator kit. It was a thing of beauty…but it also cost $200+…and I simply could not justify spending that much on something that was just for looking shiny on a display table or taking up space in a pocket. (Plus, for some reason, high-end propmakers always insist on including things like explosions or character voice soundclips in their electronics, which actually decreases the immersion for me. Anyone else feel the same way? Leave a comment and let me know your thoughts!). Since I couldn’t justify the cost for something that didn’t do anything besides look cool and flash lights, how could I add some authenticity to my kit without breaking the bank?

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Galactic Style Guide – Hats III

Welcome back to another installment of the Galactic Style Guide, where we break down the ‘Star Wars aesthetic’ in order to help you create a more Galaxy-accurate ‘outer persona’! This month we’re finishing up our brief survey of in-universe head coverings.

In my research into space-archeology clothing styles, I found the wide-brimmed, low-crowned style seems more common on the galaxy’s fringes, and is more likely to be worn by bounty hunters, settlers, explorers, treasure hunters, and the like. As I discussed previously, this style draws on visual archetypes of Spaghetti Western gunslingers and Pulp Serial archeologists, although our two final examples (both Naboo) seem to buck the trend, and instead invoke the more pastoral petasos of the Classical Greek traveler.

Wide-brimmed hats: Jacobi Sterne, Outer Rim Marshal (FFG Far Horizons), female archeologist/treasure hunter #1, female archeologist/treasure hunter #2; Rodian fringer/explorer; Nico Okarr, Cad Bane; Levet (Duro archeologist), Theed citizen (22 BBY) who appears to be carrying (in addition to a large striped bag) a wide-brimmed (straw?) hat; ‘the artist of Naboo’ (SW Visionaries).
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Searching for Rebel trooper helmet variations

Almost as soon as I finished my ‘fleet trooper’ helmet back in 2017, I started planning a ‘donut’ helmet build, which I hoped would remedy all the complaints I had of the ‘swoop’ helmet: it would be smaller, more mobile, quieter, and much better at blending in with woodland scenery. However, on the off chance that I ever feel like busting out my ol’ swoop again, I’ve still kept my eyes open for examples of documented swoop helmet variations that might be a little more woodland guerilla-friendly. Sure, it would be easy to say, ‘Ehh, I’m sure a Rebel cell somewhere must have painted their helmets to blend in better, just make something up!’ But for accurate reenacting and living history, the bar is a little higher, and we can’t settle for fan creations on DeviantArt—we need examples from the visual record! Therefore, I wanted to share the examples of non-standard Rebel ‘swoop’ helmets that I’ve been able to dig up in hopes that they might be of use to someone else in the same boat. Enjoy!

These swoop-less helmets (art by Brian Schonburg) appear in Rules of Engagement, the Rebel SpecForces Handbook (1997).

seven more examples after the jump!

A295 rifle conversion update 3

The pandemic project saga continues! Last time I checked in, I was stuck at bottlenecks on the remaining stock, scope, and magazine fronts that kept me from proceeding, but after my usual lull, I again have something worth sharing!

-the StG’s wooden stock needed to be replaced with a metal ‘T’ stock; and as my potential welding instructor is in the COVID high-risk category, I outsourced this element to a machinist friend of mine.

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Improve your Mandalorian cosplay with one easy trick!

Familiarity breeds contempt as they say, and once I notice a trend, it starts to bug me and becomes hard to unsee. Each week, I see scores of ‘Custom Mandalorian’ costumes, and like the diehard Disney fans who hide an obligatory ‘hidden Mickey’ in their props, whenever I see a Mando come across my feed, I like to guess how quickly this standard cockeyed, off-kilter, cracked-skull Mythosaur will show up: “Is it hiding in the first photo? Second photo? Third photo?”

A kit which turns out to be sans mythosaur, on the other hand, is always a pleasant, refreshing surprise! (One of the things I really appreciated in The Mandalorian was that—so far as I can tell—none of the non-Boba Fett character designs included this stock symbol.)

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Galactic Style Guide – Hats II

Welcome back to another installment of the Galactic Style Guide, where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! This month we’re continuing our survey of galactic headgear.

Conical ‘coolie’ hats might not be politically correct, but K’hkruk’s hat is still freaking sweet. The Mos Espa example appears to be a little more substantial (or maybe it’s just more broken-in) than the standard Asian rice hat, and looks tightly woven. Would probably be perfect sunshade on Tatooine (Ki-Adi Mundi wears his while tracking down Sharad Hett), and if paired with a fully GFFA-style outfit, you might be able to wear one without eliciting cries of “Cultural Appropriation!” As we see, this style was commonplace among the civilians of Nadiem during the Clone Wars (Hide in Plain Sight).

As I’ve found in my other ‘fictional anthropology’ pursuits, to make sure your audience knows you’re dealing with a fantastical, non-modern-Earth setting, throw in some Tall Hats…it works in BONE and Dinotopia, and the GFFA is no different!:

Continue reading “Galactic Style Guide – Hats II”

Back to Basics – How?

This is the second half of our Back to Basics miniseries, a primer on the whats, hows, and whys of living history in the Galaxy Far, Far Away setting.
Like cosplay, reenacting is fairly straightforward; it generally does not go beyond ‘looking good’ through the creation of an ‘outer persona’. Since contemporary life is noticeably lacking in FTL spacecraft, energy weapons, antigravity vehicles, etc., true Star Wars reenacting is well out of reach.
On the other hand, living historywhile requiring more diligent researchis actually much more achievable for the galactic setting. Because it usually involves educational interactions with the pubic, you should try to build your persona as accurately as possible, and whether you’re pursuing First-, Second-, or Third-Person interpretation, you’ll want to have at least a decent understanding of life in the Galaxy, as well as being familiar with your specific subject, trade, or activity.

So today, I want you to ask yourself two questions:
What am I good at? and What can I use those Skills to interpret or teach others?

17 ideas for in-universe interpretation after the jump!

Back to Basics-What and Why?

While I started this blog back in 2017, I spent the first few weeks detailing the basic ideas behind the ‘Advanced Costumed Arts’ of reenacting and living history. Over the intervening three+ years this blog has been plugging away merrily, and those early posts—while still collected at the ^FIRST STEPS page^—are effectively buried for those who might find their way here and don’t want to endlessly scroll or use the search bar or Categories >>. Therefore, I wanted to put together a miniseries to lay out the underlying foundations for what it is we aspire to do here, why we do living history specifically, and how You can do it too!

WHAT are reenacting and living history?
(For a short but very complete general introduction to these activities, I recommend downloading F.L. Watkins’ The Reenactor’s Encyclopedia, from which I’ll be quoting here and there.) At their most basic, both reenacting and living history are activities in which participants seek to learn about and experience life in a non-contemporary time period. These activities usually involve the participant assembling a ‘kit’ (what you’ll often see referred to here as ‘the outer persona’) of “possessions…that might have been owned by his impression”; this should start with clothing, and then might extend to include tools, food, camp gear, sundries, and weapons.

what do reenacting and living history look like?

Building the Inner Persona: Curses and Interjections

In this installment of the Inner Persona miniseries, we’ll continue to expand our mental ‘word-hoard’ by adding some words and phrases from the Star Wars galaxy you can use to spice up  your in-universe speech. If you’re portraying a character from the rougher side of the Galaxy, the saltier the better!

While we on modern Earth—depending on the decade—use words like swell, cool, awesome, or lit to express appreciation for something we like, the GFFA has “wizard” (Episode I), “rugged” (Rogue Planet), and “prime” (Galaxy of Fear)!

“As stars live and die!”
– “Blast!”, “Blast it!” (can’t go wrong with this classic)
“By all the souls of Alderaan!” (Rogue Squadron)
Chuba chips!”, “Chuba chunks!” and “Chuba lips” are all used by Ratts Tyerell in Jabba’s Game Galaxy
“Emperor’s bones!” (Rogue Squadron #2)
“Emperor’s black bones!”
Flaming: as in, “this flaming coastline is full of coves,” (Last of the Jedi #4: Death on Naboo)
“Force-forsaken” used as a replacement for Godforsaken; I’m not a fan.
Frell, frelling (Republic Commando)
Frip, fripping (often used in Death Star, all the way up to “un-fripping-believable!”

plenty more examples below!