As I closed a previous ‘prop philosophy’ post last year I said, “If research and authenticity aren’t kept at the forefront, it is all too easy to fall into the pit of reenactorisms…” However, I realized that while I refer to the concept here from time to time, the term reenactorism may not be well-known to the average reader, so I wanted to use a post to explore what reenactorisms are, their pitfalls, and a few examples from the history of Star Wars.
So: what does the word mean? F.L. Watkins, writing in The Reenactor’s Encyclopedia (2004), describes reenactorisms as practices or items which are “incorrect and have no documentation but are commonly believed to be correct and are widely used”. In other words, it’s when one reenactor copies another reenactor’s mistake—acting under the assumption it is accurate—and thereby perpetuates an inaccuracy. Almost always this is the result of not doing one’s own quality research and assuming others have. A reenactorism is the Costumed Arts version of the ‘telephone’ game, where one person whispers a phrase to their neighbor, who whispers what they (mis)heard down the line, usually mutating the phrase with each iteration and becoming unrecognizable by the end. Whereas those playing the game could easily check if the phrase being passed down is correct by asking the speaker, ‘What did you say?’; in reenacting, we can prevent reenactorisms by asking for evidence or documentation.
For example…quick: what color is a standard Rebel Fleet Trooper’s helmet? If you said ‘White’, consider this:
Continue reading “Avoiding the Perils of Reenactorisms!”