First Thoughts on ‘Star Wars Squadrons’

Earlier this week, YouTube’s algorithm pushed the first trailer for the upcoming Star Wars: Squadrons game onto my homepage. I have neither a console nor a good enough PC to ever be able to play this game, but as a player of the classic LucasArts flight sims, I took a look, and as an EU-loyal Star Wars ‘reenactor’, wanted to share my thoughts as they relate to our pursuit of the ‘costume arts’ and authentic living-history in the galactic setting.
https://www.youtube.com/watch?v=04mFcoCLmVA
First off, I really like that we are seeing a return to flight combat games. I mostly missed out on X-Wing Alliance back in the 90s, so I got it working last year, and really dug it – it’s a great primary source for living history research, so I highly recommend tracking it down on Steam or GOG. It’s cool to see that it looks like Squadrons might include the power management system for speed/shields/lasers, like in the old games. Since this is primarily a console title, I’m sure they won’t be able to go as in-depth like the old X-Wing games—which almost required a full keyboard to play—but anything is better than a simplified, Rogue Squadron-style arcade game.
With that said, I do have a few thoughts/grumbles:
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