Why don’t we have a starfighter mobile game yet?

While this post is perhaps outside the scope of this blog’s usual meat&potatoes of galactic reenacting research and costume crafting, I still think it’s a worthwhile concept that I think many of you will appreciate, and which I hope gains traction! I trust that my aviation historian readers will note the date: 7 September, 1940 marked the beginning of nighttime bombing of London that became known as the Blitz.

As part of ‘inner persona’ “research” for the pilot impression I’ve been working on, I’m always looking for ways to gain insight into the flyboy life. I can only rewatch Top Gun, or Maverick‘s trench run so many times, and while some of Dan Hampton’s books were decent overviews, they’re largely lacking the level of detail I crave. At the same time (whether a cause or byproduct of the pilot project, I’m not sure), I’ve been on a bit of a Second World War kick lately and was curious if there are any good WW2 pilot-based mobile games to play on my lunch break. Luckily, I managed to find one that I think is pretty much perfect, and it got me thinking…

a fun game recommendation and a great idea, after the jump

Thoughts on ‘The Rescue’

Aaaand just like that, I think I’m done. Erm, I meant…Welcome back to my commentary series on Season 2 of The Mandalorian; for this installment we’re breaking down the Season 2 finale, Chapter 16 ‘ The Rescue’.

We open with Slave 1 chasing a Lambda-class shuttle, and wasn’t it nice to hear those high-pitched lasers again? We see the inside of the shuttle, and it was amazing how much more open the cockpit feels versus what we saw in Episode VI—is it something to do with being widescreen, depth of field, or is the set here just twice as big? It just feels like we’re seeing two totally different ships to me.

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Thoughts on ‘The Believer’

Welcome back to my commentary series on Season 2 of The Mandalorian; for this installment we’re breaking down Chapter 15 ‘The Believer’. Aside from the first episode, I haven’t been too especially fond of any of this season’s installments; after the on-rails themepark ride of ‘The Siege’, the poor direction of ‘The Jedi’, and the mindless action of ‘The Tragedy’, I had low hopes for the next episode. As we will see, having lowered expectations meant I was able to be pleasantly surprised.

The episode opens with a scruffy-looking Mayfeld on a New Republic prison work detail, where he’s busting up wrecked TIEs. Right off the bat, I’m onboard, because while Star Wars might refer to prisons from time to time, we almost never get to actually see people in prison, much less doing menial labor – it’s a nice bit of worldbuilding. (Off the top of my head, all I can think of is the Jedi Knight novella which saw Alphonso Obata incarcerated by the NR on Milagro, jackhammering a city glassed by orbital bombardment).

In this opening we see Boba has repainted his armor, and it looks…Not At All Star Wars-y. While one could easily make the argument that ‘Everything was new once’, seeing him with a refreshed paintjob and how weird it looks really underlines how key the ‘Used Universe’ look is to the Galaxy Far Far Away. If you, dear reader, have just finished assembling and painting your own Star Wars kit, don’t stop now!  It may feel wrong to intentionally ‘mess up’ something you’ve spent a lot of time and effort on, but if you really want to do right by the aesthetic, you need to bite the bullet and do some weathering and aging to really sell the look.

Also, is this the first time we’ve seen a light-up identification doodad? I can guess what all the fancy propmakers and Batuu-bounders will be upgrading to this winter…

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Thoughts on ‘The Tragedy’

Welcome back to my breakdown series on The Mandalorian Season Two. I’m about a week behind, but we’re looking at Chapter 14 ‘The Tragedy’ this time around.

Boba Fett (played by Temuera Morrison, nice continuity!) has somehow tracked our Lone Wolf and Cub to Tython. I really have to wonder…HOW? Last we saw Boba, he was watching the Titular Mandalorian swooping into the sunset on Tatooine. After walking back to Mos Eisley, they went sublight with Lady Gecko to Spidery Ice Planet, then to Fish Planet, took a detour back to Navarro, then to Dead Forest Planet before heading to Tython. We know the ship has been tracked since Navarro due to Gideon’s spy, but how would Boba be able to follow that convoluted-ass trail?

Anyway, Boba shows up and I’ll be damned if he isn’t packing around the longest gaderffii I’ve ever seen…over five feet by my calculations, so literally as long as his long-ass Tusken rifle! Also, as this hobby includes an element of approaching on-screen things through a realism-and-practicality lens, I have to ask: just how is that gaffi staying on his back? (Note that we never see Boba take it off his back, he just magically has it in his hands in a different shot.) His rifle has a sling, but the gaderffii just seems to hover on his back, which is silly and purely just for ‘cool points’, to give a ‘Hollywood swordsman’ silhouette.

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Thoughts on ‘The Jedi’

Welcome back to my commentary series on Season 2 of The Mandalorian; for this installment we’re breaking down Chapter 13 ‘The Jedi’, and I gotta say, while everybody was losing their minds this time around, I really wasn’t feeling it. Call it jumping the shark, but something just felt…off about this chapter, which is profoundly disappointing to me because there was such potential.

A few folks’ comments I saw praised Dave Filoni’s directing in this episode, saying ‘it was just like an episode of The Clone Wars come to life!’ But to be honest, several times this episode I almost found myself nodding off…too many long, lingering shots with nothing happening made it feel very poorly paced.

Right off the bat—literally, just 40 seconds in—we have our first view of live-action Ahsoka…and boy, was I underwhelmed.
I feel like the cold open where Ahsoka picks off mooks in the darkness had the potential to be a really visually-dynamic sequence, but what we get just struck me as humdrum instead of artistic.  Considering the murky setting and the lightsabers involved, I think this chapter’s opening could’ve been a great exercise in chiaroscuro as a Lucas-style “tone poem”: make the scene darker, use the lightsabers sparingly, with some mook POV shots as you hear (but can’t see) her getting closer, a snap-hiss and a scream in the distance, then see a dark shape zipping from place to place…in my mind’s eye the scene is way better than what Filoni gave us. The best parts of the sequence are early on, when Ahsoka is obscured or seen in silhouette (in a hood she has a great silhouette), and given the reputation of the character you’d think she would merit a better reveal than what we got: I wish she had been teased early and then been properly revealed later in the episode, but…nope.

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Thoughts on ‘The Siege’

Welcome back to my breakdown series on The Mandalorian Season Two. While I’m a bit behind schedule, this time we’re looking at Chapter 12 ‘The Siege’.

Right off the top I feel the need to point out that nothing in this episode resembled a siege. Once the plot kicked in, I actually started getting some serious Rebel Assault II vibes…but levels in that game were either ‘sneak around Imperial base, hide around corners, and point-and-click to shoot Stormies’ or vehicle-based ‘shooting gallery on rails’…so not exactly the most dynamic, compelling, or realistic tone for a TV show to take.

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Thoughts on ‘The Heiress’

Welcome back to my breakdown of The Mandalorian Season 2 episodes, this time Chapter 11 ‘The Heiress’. I guess I should start disclaiming at the top:
YAR, HERE THERE BE SPOILERS. READERS, YE BE WARNED.
When I watched the episode the first time, I was definitely subconsciously picking up on the Apollo 13 reentry sequence vibes…that film is too imprinted on my brain for me to not notice, but I didn’t make the connection for the reason behind it – this chapter was directed by Ron Howard’s daughter. Well then, of course it makes sense she would pay homage to her father’s masterpiece!   Some of my friends have also picked up on the Firefly/Serenity vibe of a falling-apart spaceship slowly shedding parts. Seeing as we’ll never get more Firefly, having Firefly stuff in other properties works fine for me.
As the ship is trying to set down on the landing pad, I noticed the sound of the Razor Crest’s engines ‘coughing’ and trying to turn over is the same as Anakin’s podracer in Episode I doing the same thing, which is some nice continuity.

In general, I really like the nautical feeling of this whole chapter. The synopsis was something like “Mando braves danger on the high seas” so I wasn’t sure what to expect, but when he arrived at what was essentially a seaport town, it started to make sense, and the latter half of the episode is essentially ‘Mando turns pirate!’ I love all the Mon Calamari and Quarren dock workers, with their waders and knit fisherman’s sweaters! It’s so refreshing to include a location so geared towards the ‘common’, especially as it creates a great opportunity for a ‘GFFA living historian’ to interpret some seaside skills (rope splicing? lobster pot baiting?) in an authentic manner.

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Thoughts on ‘The Passenger’

Welcome back to my breakdown of The Mandalorian Season 2 episodes, this time Chapter 10 ‘The Passenger’. Overall, this was by far my least favorite episode of the series, and after a single rewatch to collect some more notes for this post, I can pretty confidently say that I won’t be casually watching it again. (My favorite episode, I think, has so far been S01E04 ‘Sanctuary’, which seems to be many folks’ least favorite.)
The episode opens with Titular Mando trucking along on a swoop toting Fett’s armor, when he is ambushed by some frontier trash/space pirates/bounty hunter types. I really liked that they use ye olde cable trap to knock him off the bike (see this old post where I apply some real-world maths and see just how much time you’d need to get such a trap set properly).

Among the ambushers is a guy whose face we never see, wearing a Rebel-pattern arm patch. This style first appeared on Hoth in Episode V, although it has since shown up on troops in ‘Rouge One’. I find it hard to believe that this guy was in the uniformed Alliance military, so it’s likely a case of double-dipping by the costume department I mentioned last episode. Similarly, the bald pirate wears a puffy R1 trooper vest.

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First Thoughts on ‘Star Wars Squadrons’

Earlier this week, YouTube’s algorithm pushed the first trailer for the upcoming Star Wars: Squadrons game onto my homepage. I have neither a console nor a good enough PC to ever be able to play this game, but as a player of the classic LucasArts flight sims, I took a look, and as an EU-loyal Star Wars ‘reenactor’, wanted to share my thoughts as they relate to our pursuit of the ‘costume arts’ and authentic living-history in the galactic setting.
https://www.youtube.com/watch?v=04mFcoCLmVA
First off, I really like that we are seeing a return to flight combat games. I mostly missed out on X-Wing Alliance back in the 90s, so I got it working last year, and really dug it – it’s a great primary source for living history research, so I highly recommend tracking it down on Steam or GOG. It’s cool to see that it looks like Squadrons might include the power management system for speed/shields/lasers, like in the old games. Since this is primarily a console title, I’m sure they won’t be able to go as in-depth like the old X-Wing games—which almost required a full keyboard to play—but anything is better than a simplified, Rogue Squadron-style arcade game.
With that said, I do have a few thoughts/grumbles:
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Galaxy’s Edge merch: Jedi Field Gear

If you’re tired of having empty resin boxes on your Prequel Jedi utility belt, I guess this is the package for you. This set sells for $30 and contains a Qui-Gon style Imagecaster, Hush 98-style comlink, and Jedi macrobinoculars. Having seen some unboxing reviews, I think 2 of the 3 might make this worth buying. Which ones?
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