Galactic Style Guide – Designing Foundational Characters: part 3

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’ for your ‘denizen’ or OC.
As pointed out in EC Henry’s excellent video on the foundations of good SW vehicle design (which I believe is absolutely applicable to character/costume design as well), the first requirement is an iconic design – i.e. like computer icons, Star Wars characters (and character types!) should be recognizable by their silhouettes and largely not be mistaken for each other.
Cosplayers new to the idea of ‘original character’ or ‘denizen’ costuming often chafe when exposed to the reality that the GFFA setting, while far-reaching, is not in fact without limitations, but operates instead within a specific visual idiom in which character types are associated with certain design styles.
We’ve explored several of these in our two previous entries, so this time, I want to show how trying to mix-and-match elements from these styles can actually sabotage otherwise-solid character concepts.

keep reading for more examples and artwork

Project – Belt Bottle

As is becoming my usual tendency, this project began as a quick burst of creative energy, only to be followed by months of hiatus until some right material is found, and then another hiatus until my craft docket or mental bandwidth could catch up.
This project in particular is also the result of a curious local quirk: the area of town where I live has a very strong culture of ‘curb crawling’, in that neighbors frequently put unwanted items on their curbs free for the taking! One day last summer I was biking around town when I came upon one of these treasure caches and pulled over to take a look. Among the knick-knacks and a cool bell beaker-shaped glass vase was a plain stainless water bottle (of the sort I had spotted onscreen in Episode II several years back), so I took it home and cleaned it up. The size was actually smaller than the onscreen one – holding only a pint or so – but I thought it might be a useful bit of hydration kit. Since I already have some great in-universe canteens, and this bottle was too small to be a proper canteen, I thought it might be useful for holding some other fluid (electrolyte concentrate? Corellian whisky?), and began brainstorming how I might carry it in a pack or on my person. One way the Star Wars galaxy has always felt like a real setting is the use of repeated visual elements which give a sense of cultural continuity and cohesion. Among my favorite of these is the ubiquitous cylinder carried at the rear of the wearer’s belt:

Let’s get crafting!

Galactic Style Guide – Patterns

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’ for your denizen or OC! In this month’s ‘GSG Counterpoint’ entry, we’re looking at an element of visual character design that tends to fall by the wayside when we think about the foundations of galactic style. While the vast majority of characters in the Original Trilogy wear clothing made of solid-color material, there are a few rare places where patterned fabrics are used. As we’ll see, the Prequels introduce a statistically higher number of examples, though they are still the minority. The highest-quality post-Disney title includes several, but in a very specific context!
Note that in this entry, we are primarily dealing with ‘prints’, as opposed to textured fabrics (in which the apparent pattern is caused by the actual dimensional quality of the fabric itself).

In all three films of the OT, I think we can count the number of characters wearing (non-camouflage) patterned clothing on one hand. The first is pre-skeleton Beru Lars, whose innermost layer (of three!) is a collared shirt with a repeated design in a square pattern:

Next up, one of the patrons at the Mos Eisley Cantina sports a long tunic with a surprising pattern – but you’d never know it from onscreen:

keep reading to learn more!

Galactic Style Guide – Coats & Robes

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! Somehow it’s been about a year since we’ve had a Style Guide entry dealing with soft kit, so this time around we’re diving into another category of somewhat ‘swishy’ garments – coats and robes!
As we ran into a similar semantic issue when we looked at capes and cloaks (distinct from today’s subject due to their lack of sleeves), before we get ahead of ourselves we should probably try to nail down the differences between these two.
So, how exactly does a coat differ from a robe? To be honest, it’s a blurred line. After collecting and scrutinizing the references for this entry, the answer seems to be a combination of 1) the amount of tailoring the garment has, 2) the wearer’s activity level, and 3) perhaps the degree of closure: thus Robes tend to be longer and flowier (less tailored), worn closed, and folks who wear them tend to do more standing around. Coats tend to be somewhat shorter, more tailored, worn open, and those wearing them do more while wearing them. Or perhaps robes are less utilitarian, while coats serve more functional purposes, like protecting the wearer (from cold, dirt, etc.)? As I say, it’s a complicated spectrum to navigate, and the boundaries are more than a little unclear, but I’ve done my best to group them here, hopefully to show the differences.

First up we have what I’m calling ‘true robes’:

continue reading

Galactic Style Guide – Designing Foundational Characters: part 2

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! Continuing on from our last entry, we’re trying something a little different. As we said last time, the first requirement for a great character is an iconic design – i.e. like computer icons, Star Wars characters and character types should be recognizable by their silhouettes and largely not be mistaken for each other. What exactly makes each of those character archetypes unique is the question we’re discussing right now!

-As we’ve seen before, upper-class characters (like politicians, diplomats, etc.) typically wear less tailored garments, relying instead on more voluminous robes and cloaks made of lushly draped fabrics often more colorful than what the average citizen wears. While still rare overall, patterns are somewhat more frequently seen among this group, but silly hats are well represented!

keep reading for more character examples and artwork

Updating the Naboo partizan – Inner Persona

While the new-home renovations continue, I am still at least a month from having a functional crafting studio or workshop again, and so in the interest of avoiding a lull and having to overcome the inertia to resume publishing (and to get some pieces out of my drafts!), I thought this would be a good time to check in with the state of some of my galactic impressions. Links to each of these breakdowns will all be collected at the Personas and Impressions page ^above^!

Seeing as how I’ve continued to rework this impression in the years since its ‘first draft’, I want to show how things have progressed, and also serve as a benchmark for any changes I make in the future. Since Naboo pretty much drops off the galactic stage after about 18 BBY, this impression required a large amount of ‘frog DNA’ to extrapolate and create a complete kit from a specific time and place. However, as I hope will become clear, this method of taking the truth of my own life and ‘translating’ it to an in-universe context works very well for creating a fleshed-out but believable persona that stays within the bounds of the setting. (Numbers in [brackets] refer to reference sources in end notes.)

Naming:

‘Steen Olis’, in Naboo’s informal Futhork script
Turn your own life details into a believable galactic backstory!

Galactic Style Guide – Designing Foundational Characters: part 1

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! In this installment, we’re trying something a little different!

Cosplayers new to the idea of ‘original character’ or ‘denizen’ costuming often chafe when faced with the reality that the Galaxy Far, Far Away, while far-reaching, is not in fact without limitations, but instead operates within a specific visual idiom in which character types are associated with certain design styles:

“[Lucas] made pronouncements of a general nature … First of all, he wanted the Imperial people to look efficient, totalitarian, fascist; and the rebels, the goodies, to look like something out of a Western or the US Marines [in Vietnam]. He said, ‘You’ve got a very difficult job here, because I don’t want anyone to notice the costumes. They’ve got to look familiar but not familiar at the same time.’ – _The Making of Star Wars_ (Rinzler), p.130.

“[Mollo] broke down the [Episode IV] characters into general costume themes:
peasant costumes (Russo-Japanese); Western/U.S. cavalry/motorcycle looks; Nazi-style uniforms/armor/cloaks; space technology-type outfits; ladies’ mock-medieval/Tarzan attire; semi-monsters with armor; and full monsters.” – _SWCOT_ (Alinger), p.16. From the sound of it, these categories roughly correspond with: Tatooine civilians, Alliance leadership/Han, Imperials & Vader, pilots, Leia/upstrata, Chewbacca, and…???

As pointed out in EC Henry’s excellent video on the foundations of good SW vehicle design (which I believe is absolutely applicable to character/costume design as well), the first requirement is an iconic design. Like computer icons, Star Wars characters (and more importantly for us, character types!) ought to be recognizable by their silhouettes and largely should not be able to be mistaken for each other: in other words, each of these “classes” has a specific visual style that makes it unique; because of the ‘period piece’ nature of the setting, these visual styles usually hearken back to some historical antecedent, albeit often slightly remixed.
For those interested in creating an ‘OC’ for cosplay/costuming/reenacting/living history purposes, I’ve used the above categories as a jumping-off point to break these character archetypes into general style pointers, hopefully to help illustrate what makes each look unique and how to avoid a key pitfall when creating such characters.

We’ll begin with general ‘galactic ‘peasants’ (what we might call ‘commoners’ or civilian-type characters), which is a wide category and varies (naturally) by planet:

keep reading for more character archetypes and artwork

Galactic Style Guide – Duffel Bags

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! While the Galactic Starcruiser may no longer be taking on passengers and has instead been gathering dust for the last year, there’s never a bad time to do a little research and try to improve your ‘Star Wars eye’. Following up on our last entry, this month we’re looking at a specific type of soft, in-universe luggage, duffel bags!
Just a quick FYI/programming note before we begin: this entry is fairly quick and dirty, but there’s a good reason: my wife and I bought a house last month, and real life takes priority over hobbies, naturally! We’ve made lots of progress, but we’re still knee-deep in renovations and expect to be well into the New Year, but hopefully things go smoothly and I can get back to more regular and in-depth posting before too long. With that said, let’s get started!

Dark Horse’s Republic #80 (2005) with art by Doug Wheatley features padawan Noirah Na in the aftermath of Order 66, lugging around a large duffel bag as a backpack. Plus, for those following along after our last entry, a suitcase! What d’you know: it checks all of our boxes (interesting shape, logo and text free, muted color, and pre-Rollaboard design)!

keep reading for more examples!

Galactic Style Guide – Luggage

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! While the Galactic Starcruiser may no longer be taking on passengers and has instead been gathering dust for the last year, I’m long overdue to examine examples of in-universe LUGGAGE! Back in its heyday, many Starcruiser passengers considered a themed suitcase essential for voyage immersion, but most of the ones I saw went pretty far off the mark from what we actually see onscreen…but there’s never a bad time to do a little research and try to improve your authentic ‘Star Wars eye’!
(But first, a quick FYI/programming note before we begin: this entry and next month’s are fairly quick and dirty, but there’s a good reason: my wife and I just bought a house, and naturally, real life takes priority over hobbies! I fully expect to be knee-deep in renovations well into the New Year, but hopefully things go smoothly and I can get back to more regular and in-depth posting before too long. With that said, let’s get started!

There aren’t many (if any?) examples of what we would recognize as luggage in the Original Trilogy. Luke has his blue backpack and a couple of trunks on Dagobah, but that’s about it – most everyone travels extremely light otherwise! It’s not until Episode I that we get a good look inside a ship’s cargo hold to see what traveling gear looks like in-universe.

The scene in which Padme cleans R2-D2 gives us our best look:

What does in-universe luggage have in common?

Galactic Style Guide – the Post-Disney era (part 2)

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’!
Like last time, this entry is a bit of a departure from our usual collection of references. This time we’re continuing to focus on elements which I’ve identified as either clear deviations from what existed in the Lucas days, or which originated firmly in the post-Disney era. Let’s keep it moving with #6!

When it comes to soft kit, after perusing the various Visual Dictionaries one trend I noticed started appearing with the Sequels and subsequently latched onto by fan-makers is that of little discrete loops (instead of pockets) being used to hold various doodads on clothing – your code cylinders, ‘mini flares’, blaster ammo, etc.:

What I really want to know is why everyone in the new continuity seems to need so many of these little silver things anyway? In the OT, we’d see Rebel pilots and technicians with small ones on their belts, and big ones kept below the knee (Reb pilots and Bossk seemed to be just about it). But in the Disney era, they’re all over the place! In short, I think they’re a symptom of the new era costumings’ general reliance on overdesign, versus good design, which in the case of the Star Wars setting, usually boils down to Less is More. You don’t need to have every single visible surface sporting some sort of detail – it’s OKAY for costumes to have ‘blank space’! This is especially true in our crispy 4k UHD+ present, when it is all too easy for an overdesigned outfit to leave the viewers’ eyes overwhelmed.

Keep reading for more observed abberations!