Galactic Style Guide – Binoculars

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! It’s been a while since we’ve looked at any in-universe hardware, but in this installment, we’re digging deep into a specific type of gear used in the field across the galaxy: space binoculars!
A good set of binocs (whether macro- or electro-) are a great accessory to help add depth to an appropriate character impression, filling in for the collapsible brass telescope or ‘field glasses’ frequently carried by characters in various SW-influencing historical genres – whether that be swashbuckling pirates, Old West cowboys, or World War soldiers.
Let’s get started with our ur-example: the Lydree MB450 macrobinoculars carried by Luke back in SW’77:

keep reading to see TONS more examples!

Building the Inner Persona: pilot slang

Hello there and ‘May the Fourth be with you’! It’s been a while since we’ve had one of these ‘in-universe vocab’ entries, but in the course of my recent work on a pilot impression, I was reminded of this excellent set of terms, as found in The Essential Guide to Warfare, (p. 141):

3-9 line: A line across a fighter’s wings, based on an imaginary clock in which 12 is ahead of a fighter and 6 is behind. The goal of dogfighting is to keep bandits in front of one’s 3-9 line.

ACM: Aerial combat maneuvering, better known as dogfighting.

Bandit: A hostile fighter or starship.

Big L: Lightspeed.

Bingo: Having enough fuel for a safe return.

Bluelined: Disabled by an ion cannon blast.

keep reading for more terms to make you sound like a gffa stick jockey!

Galactic Style Guide – Colored Lenses & Visors

Welcome to another installment of our ‘Galactic Style Guide counterpoint’ subseries, where we help you strengthen your ‘Star Wars eye’ by highlighting and remedying common costuming faux pas that can make an outfit look Not Star Warsy. As part of the GSG, the ultimate goal is still to help you create a more accurate ‘outer persona’ – but we approach the goal from the opposite direction!
In past entries, we’ve looked at things that aren’t really part of the typical ‘galactic aesthetic’: bright colors, visible fasteners, overly-designed patchwork clothing, etc. This month, we’re going to focus on an element of character design which is present in the visual record, but which has a very specific pattern of usage and which is far overrepresented in the fan-costuming community.

Good reenacting—fictional or historical—typically deals less with the elites of a given culture/period/setting, and more with accurately representing the experience of its common people. Since the current paradigm of Star Wars ‘Original Character’ costuming seems to entirely revolve around 3D printing, armor, and helmets, if you want to create an armored or helmeted ‘OC’ that will faithfully represent a typical galactic inhabitant, then listen up and read on!

There’s one easy way to tell at a glance if an armored Star Wars character is somehow SPECIAL: just look at their helmet! If the lenses or visor are anything other than plain black*, you can bet money that they’re some sort of elite. Some examples from the good old EU:

Shae Visla (Mandalore the Avenger!), Utapau shadow scouts/Clone shadow trooper, clone commandos, Commander Gree and 41st scout trooper (Episode III), shadow trooper, shadow EVO trooper, and Emperor’s Shadow Guard (The Force Unleashed)

Notice anything?

Keep reading for recent post-disney examples, and analysis!

Thoughts on ‘The Believer’

Welcome back to my commentary series on Season 2 of The Mandalorian; for this installment we’re breaking down Chapter 15 ‘The Believer’. Aside from the first episode, I haven’t been too especially fond of any of this season’s installments; after the on-rails themepark ride of ‘The Siege’, the poor direction of ‘The Jedi’, and the mindless action of ‘The Tragedy’, I had low hopes for the next episode. As we will see, having lowered expectations meant I was able to be pleasantly surprised.

The episode opens with a scruffy-looking Mayfeld on a New Republic prison work detail, where he’s busting up wrecked TIEs. Right off the bat, I’m onboard, because while Star Wars might refer to prisons from time to time, we almost never get to actually see people in prison, much less doing menial labor – it’s a nice bit of worldbuilding. (Off the top of my head, all I can think of is the Jedi Knight novella which saw Alphonso Obata incarcerated by the NR on Milagro, jackhammering a city glassed by orbital bombardment).

In this opening we see Boba has repainted his armor, and it looks…Not At All Star Wars-y. While one could easily make the argument that ‘Everything was new once’, seeing him with a refreshed paintjob and how weird it looks really underlines how key the ‘Used Universe’ look is to the Galaxy Far Far Away. If you, dear reader, have just finished assembling and painting your own Star Wars kit, don’t stop now!  It may feel wrong to intentionally ‘mess up’ something you’ve spent a lot of time and effort on, but if you really want to do right by the aesthetic, you need to bite the bullet and do some weathering and aging to really sell the look.

Also, is this the first time we’ve seen a light-up identification doodad? I can guess what all the fancy propmakers and Batuu-bounders will be upgrading to this winter…

Continue reading “Thoughts on ‘The Believer’”

Upgrading the Rebel persona: captured armor #2

While a good partizan should ideally do all their ambushing from a distance, after binge-watching a cool edutainment series on the SOE training curriculum (Churchill’s Secret Agents—highly recommended) this summer, I realized that sometimes up-close-and-personal hand-to-hand combat can’t be avoided. Adding to this realization were nightly examples earlier this summer of my city’s ‘finest’ beating protestors with batons just a few blocks away from my apartment. With these motivations in mind, I started thinking about what kinds of hard kit items I might use to improve my odds in the area of personal defense.

Continue reading “Upgrading the Rebel persona: captured armor #2”

Upgrading the Rebel persona: captured armor

Reb-leg 202010-2When I started putting together a Rebel partizan impression a few years back, I initially had the idea—inspired by real-life guerillas’ practice of appropriating enemy equipment—to include a piece or two of captured Imperial hardware in the kit. I was very aware of the temptation to overdo it…too many cosplayers let their imaginations run wild and pretty soon a simple ‘Rebel fighter’ costume becomes an unrealistically fully-armored supertrooper.  Since s Alliance doctrine holds that “complete freedom of movement is more useful than the dubious protection provided by armor—which rarely stops a blaster bolt anyway” (WestEndGames, Rebel Alliance Sourcebook, p99), we don’t have a ton of examples of Rebels wearing extensive armor; even this more modern source depicts a Rebel ‘heavy’ gunner with only an arm’s worth of armor:

reb-heavy
FantasyFlightGames: Age of RebellionForged in Battle, p 82

I reasoned that while a Rebel partizan would probably do most of their shooting from a prone position, anything to give an advantage in taking a stable shot would be desirable, so with this in mind (and to keep things simple), I decided to order a single Stormtrooper shin/calf from Walt’s Trooper Factory, along with a ‘sniper’ knee plate: Continue reading “Upgrading the Rebel persona: captured armor”

First Thoughts on ‘Star Wars Squadrons’

Earlier this week, YouTube’s algorithm pushed the first trailer for the upcoming Star Wars: Squadrons game onto my homepage. I have neither a console nor a good enough PC to ever be able to play this game, but as a player of the classic LucasArts flight sims, I took a look, and as an EU-loyal Star Wars ‘reenactor’, wanted to share my thoughts as they relate to our pursuit of the ‘costume arts’ and authentic living-history in the galactic setting.
https://www.youtube.com/watch?v=04mFcoCLmVA
First off, I really like that we are seeing a return to flight combat games. I mostly missed out on X-Wing Alliance back in the 90s, so I got it working last year, and really dug it – it’s a great primary source for living history research, so I highly recommend tracking it down on Steam or GOG. It’s cool to see that it looks like Squadrons might include the power management system for speed/shields/lasers, like in the old games. Since this is primarily a console title, I’m sure they won’t be able to go as in-depth like the old X-Wing games—which almost required a full keyboard to play—but anything is better than a simplified, Rogue Squadron-style arcade game.
With that said, I do have a few thoughts/grumbles:
Continue reading “First Thoughts on ‘Star Wars Squadrons’”