HOW TO: Hide Your Buttons #2

In a previous post, I concluded by saying “when the flavor of the world is ‘no visible fasteners’, then cover up your darn buttons.” However, for some folks that may be easier said than done. If you like the idea of having an outfit be sans visible-fasteners but find the idea of how to actually make it happen a little overwhelming, then this post is for you!
Adding the ability to hide fasteners to your toolbox is a major level-up, especially for those outfitting an Original Character. Off-the-rack items can be great for dressing a ton of far-background characters, or creating a suggestive ‘everyday bounding’ look, but if you’re after a 100%-in-universe-legit look, these kinds of pieces can only take you so far. I hope you’ll note how our main characters almost always wear custom-designed garments, which may still be reminiscent or incorporate elements of familiar/off-the rack pieces, but usually tweaked just a little to give it that timeless GFFA flavor.
In this post, we’re going to show you a second method to create a button-free appearance on an upperbody garment by ‘genderswapping’ our garment, a version of which I’ve used before on this raw silk shirt retool project. How do you swap a piece of clothing’s gender, you ask? Keep reading to find out!

level up your costuming game with this handy skill

Galactic Style Guide – the Post-Disney era (part 2)

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’!
Like last time, this entry is a bit of a departure from our usual collection of references. This time we’re continuing to focus on elements which I’ve identified as either clear deviations from what existed in the Lucas days, or which originated firmly in the post-Disney era. Let’s keep it moving with #6!

When it comes to soft kit, after perusing the various Visual Dictionaries one trend I noticed started appearing with the Sequels and subsequently latched onto by fan-makers is that of little discrete loops (instead of pockets) being used to hold various doodads on clothing – your code cylinders, ‘mini flares’, blaster ammo, etc.:

What I really want to know is why everyone in the new continuity seems to need so many of these little silver things anyway? In the OT, we’d see Rebel pilots and technicians with small ones on their belts, and big ones kept below the knee (Reb pilots and Bossk seemed to be just about it). But in the Disney era, they’re all over the place! In short, I think they’re a symptom of the new era costumings’ general reliance on overdesign, versus good design, which in the case of the Star Wars setting, usually boils down to Less is More. You don’t need to have every single visible surface sporting some sort of detail – it’s OKAY for costumes to have ‘blank space’! This is especially true in our crispy 4k UHD+ present, when it is all too easy for an overdesigned outfit to leave the viewers’ eyes overwhelmed.

Keep reading for more observed abberations!

HOW TO: Hide Your Buttons #1

In one of my previous entries, I concluded by saying “when the flavor of the world is ‘no visible fasteners’, then cover up your darn buttons.” However, for some folks that may be easier said than done; if you like the idea of having an outfit be sans visible-fasteners but find the idea of how to actually make it happen a little overwhelming, then the next couple posts are for you!
Adding the ability to hide zippers or buttons to your toolbox is a major level-up, especially for those outfitting an Original Character. Off-the-rack items can be great for dressing a ton of far-background characters, or creating a suggestive ‘everyday bounding’ look, but if you’re after a 100%-in-universe-legit look, off-the-rack can only take you so far. I hope you’ll note how our main characters almost always wear custom-designed garments, which may still be reminiscent or incorporate elements of familiar/off-the rack pieces, but usually tweaked just a little to give it that timeless GFFA flavor.
In this post, we’re going to show you one method to create a button-free appearance on an upperbody garment by sewing a very basic cover panel over our buttonholes. Then, in part two, we’ll learn to hide buttons by ‘genderswapping’ our garment. What’s that all about, you ask? You’ll just have to wait and see, but for now let’s get started!

level up your sewing game with this handy skill

HOW TO: Collar conversion

Even if you’re fairly keyed into the intricacies of clothing in the Galaxy Far, Far Away, there’s one easily-overlooked element that plays a major role in helping separate our own modern fashion from that of the Star Wars galaxy: collars!

When he first began designing his world, we read how Lucas “made pronouncements of a general nature” and that he wanted “the rebels, the goodies, to look like something out of a Western” (Rinzler: The Making of Star Wars, p.130; quoted slightly modified in Alinger’s SWCOT, p15). This is an important distinction, as it was one of the broad styles John Mollo used to sort his character designs : “peasant costumes; Western/U.S. cavalry/motorcycle looks; Nazi-style uniforms/armor/cloaks; space technology-type outfits”, etc. (Alinger, p16). More on these categories later!

As something so mundane as the collar on a shirt or jacket, it’s likely you may not have noticed the fact that fairly few characters in Star Wars actually wear shirts with modern-style ‘fall collars’. Of course, we do have a few examples, but by-and-large, most characters who wear collared garments wear ones with some form of ‘stand collar’, and quite often these are full-on Mandarin collars.
After thumbing through my reference library, if I had to spitball some numbers, I would say that well over 50% incorporate some form of upright collar, perhaps 20% are collarless, and less than 5% are fall collars – really, the characters above are pretty much all I came up with.

I hope you’ll note that of our samples, the majority of them are Rebel Alliance ranks or ‘character classes’ (officer, fighter pilot, fleet trooper, communications tech, etc.)! Ergo, judging by our samples, the fall collar is generally a good way to give ones’ impression a touch of Rebel Alliance-style militarism, but if you’re portraying an unaffiliated galactic citizen, something that says ‘slightly exotic’ like some flavor of stand collar may be the way to go.
Luckily, most modern shirts with two-piece fall collars are readily adaptable to a more upright style with one easy tweak!

learn an easy minimal-sewing hack to upgrade your outfit!

Galactic Style Guide – Mechanics and Technicians II

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! In this entry, we’re continuing our examination of blue-collar mechanic or technician-type characters by seeing how examples from print sources compare to those from live-action. While most SW titles center around exciting or elite character classes (Jedi, Sith, politicians, mercenaries, troopers, etc), if there’s one subset of GFFA publication that fully embraces the more mundane characters like these, it’s role-playing games – especially the current license holder Fantasy Flight Games. FFG’s Age of Rebellion and Edge of the Empire games include sourcebooks for Technicians and Engineers to give us a number of examples to help fill out our sample. If they follow the trends we noted in our live-action examples last time, we should expect these RPG designs to dress in text-free, one-piece coveralls of a muted single color. Let’s see how they measure up!

The vignette that opens Special Modifications (the Technician sourcebook) sees Twi’lek mechanic Chalan Talosi hanging with her pit droid, WAC-77. We can see she wears a gray or slate blue coverall with the sleeves and legs rolled up – normally if a tech is wearing tall boots, they’re visible because the pants are tucked/bloused, not rolled up, so this is certainly a choice…but hey, maybe it gives better ventilation or something? It could simply be a gathered waistband, but it does look like she’s wearing a belt. Also note the goggles (not currently in use), which are a prime accessory for any welding-related occupation!

keep reading for more examples, and analysis!

Galactic Style Guide – Mechanics and Technicians I

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! By audience request, in this entry we’re trying something different! This time around, we’re not looking at a specific category of clothing or gear, but a specific “character class”! Just like with our regular Style Guide entries, the idea is still to analyze examples of a single theme to see what they share – and therefore see what the most common and representative elements are, hopefully to prevent the spread of reenactorisms! As always, there’s plenty of room in the Galactic Costumed-Arts Spectrum for fun and personal interpretations, but if (as I believe is entirely possible) the GFFA is to be seen as a legitimate setting for high-quality living history, it really pays to take a page from the reenacting playbook and try to represent the common galactic populace as faithfully as possible…which means sticking to the visual ‘rules’ of the setting. What are those rules for mechanic/technician characters? Let’s find out!

As the majority of SW titles continue to revolve around face characters from the more ‘exciting’ (i.e. typically martial) character classes (Jedi, fighter pilots, bounty hunters, troopers, etc.), we have a relatively small pool to draw from, at least when it comes to live-action. Our first look at this type of character comes from act three of SW’77, with our heroes’ arrival at the Rebel base on Yavin IV.

(We’ll see Rebel hangar crews continuing to dress like this before Endor as well)
Keep reading

Building the Alliance Pilot – Part 3: Hard Kit

The pilot build is coming right along, and now we’re in the final stretch: with clothing (aka ‘soft kit’) items out of the way, this time we’re adding on the various accessories that really help sell the snubfighter pilot look! First up is (per the Rogue One visual guide) a “Novaldex Diagnostech life support unit”, aka chestbox!

When I started this pilot project, I was still working commission-to-commission, and for a starving artist, shelling out $100+ for a vacformed or 3D printed chestbox was something I wasn’t comfortable doing. Now that I have a more regular source of income, I can see that it’s not that much to pay, but I still wanted to do my part and keep the DIY-craftsman ethic alive. Never one to turn down a good problem-solving challenge, I decided to scratchbuild my own. I knew this element would be the most involved, so I started work on it last August. From a measured diagram I produced a foldable pattern, which I turned into a ‘Mark 1’ pepakura using shoebox cardboard in about a week:

Despite the resin/rondo coatings, it was still too flexible and the sides wouldn’t stay quite square; it simply wasn’t worth the effort it was going to take to make it work, so I decided to cut my losses and start over, thus avoiding the ‘sunk cost fallacy’ (i.e. believing something is worthwhile just because you’ve invested a lot of time or money into it). I was still a little dispirited all the same, so I had to bide my time until the right material appeared. Come early December, I found some small sheets of Masonite for another couple bucks at my local secondhand craft shop and laid out my Pep pattern on these. This time, the material was rigid enough to not flex or require much post-processing.

let’s add some details, pilot-style!

Building the Alliance pilot – Part 2: Soft Kit

In our last post, I laid out my plan to push the boundaries of Original Trilogy pilot style in a simple, believable way: take the iconic ANH look and swap the orange flightsuit for a tan one. It may be a minor change, but it’s also an effective one – let’s get started and break it down layer by layer!

The flightsuit in question is my old tan standby from Wampawear – originally purchased for a hypothetical New Republic Archeological Corps shovel bum impression. That may have fizzled out, but the elements I initially gathered for it are as solid as ever. All the weathering you see is 100% honest and natural: every time over the last 4 or 5 years when I’ve had to work on my car (oil changes, brakes, pushing out dents, lug stud swaps, etc.) I’ve worn this flightsuit, and in the process have built up a really impressive pattern of real wear in authentic places. In person it’s absolutely filthy looking, but on camera it just reads as extra well-used. I hesitate to wash it because I’m so pleased with the patina but I’m also aware that doing so would probably be good for the garment. If I do, it will likely just be handwashed with little (if any) detergent.
(Boots are Finnish military jackboots I snagged from Varusteleka years ago.)

From the beginning, the ejection harness was one component I really wanted to do in as authentic or realistic a manner as possible. While it’s an obvious stylistic homage to the parachute harnesses of WW2, it doesn’t quite make much sense—there’s just not that much to it, comparably. Apparently, Rebel Legion folks just safety pin or Velcro the naked top end of their harness webbing to the flak vest or flight suit, which I find completely un-immersive! I wanted this to really feel like a piece of in-universe military gear – one I wouldn’t be afraid to be seen suiting up in – so I came up with a simple over-the-shoulder design that would still remain unseen under the shoulders of the flak vest.

Continue getting dressed, pilot-style!

Galactic Style Guide – Capes and Cloaks II

Happy Orthodox Star Wars Day!, and welcome back to another installment of the Galactic Style Guide – the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! In this entry, we’re continuing our exploration of capes and cloaks by looking at those seen in Lucas’ Prequel Trilogy. Star Wars’ costume designs have always been a unique mixture of Spaghetti Western, 20th century military, Eastern/’exotic’, and medieval styles, and the use of capes/cloaks are largely responsible for the latter. Let’s get back to it, and see what we can learn!

Seeing how the story revolves around a Republic becoming a dictatorship, it’s no surprise that one of our main Senator characters (Bail Organa) in Episode III is often seen wearing an asymmetrical toga-like cloak, as does his ship’s captain (Raymus Antilles). Here’s another set of cloaks I would love to get my hands on in the Lucas Archives and examine just how they are constructed (I have a suspicion that they’re simpler than they appear, and are likely just a multi-yard rectangle with stitched pleats and an offset neck hole). Note the leather(?) piping along the leading edge and around the neck hole, which is a low-impact way to add a bit of detail and structure without being distracting.

As we’ll soon see, while the folks wearing capes and cloaks in the Classic Trilogy were often of questionable repute, those in the Prequels are commonly upstrata, and often members of the Republic government.

our breakdown of Prequel Trilogy capes and cloaks continues

Galactic Style Guide – Capes and Cloaks I

Welcome back to another installment of the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! In this entry, we’re examining examples of capes and cloaks. (Robes—like those worn by the Jedi or Emperor Palpatine—have sleeves and will be covered in a future post!) Traditionally, a Cape will be shorter in length and made of more fashionable materials compared to the longer, more utilitarian Cloak, but I use them fairly interchangeably here.

Star Wars’ costume designs have always been a unique mixture of Spaghetti Western, 20th century militaria, Eastern/’exotic’, and medieval styles, and the use of capes/cloaks are largely responsible for the latter. With many cosplayers eager to add a little ‘swish’ to their outfits, I hope these posts will be of some use: because when inspiration is needed, it is best to go right to the source instead of to what others have done!

Let’s dive right in with the only guy (IMHO) who can compete with Han Solo in terms of style!

Biggs Darklighter shows up to his desert hometown rocking a solid black knee-length wool cape with a short standing collar (and no visible fasteners, naturally!). It doesn’t appear to be lined, so that great drape is due to it being a really solid weight of fabric. If it is lined, it’s in a pretty similar color or material (note also that this is a rare example of a ‘good guy’ character wearing a ‘bad guy’ color).
However, with the Anchorhead scenes on the cutting room floor, we have few major characters wearing these kinds of garments in the rest of the film.
The only one who really comes to mind is the Mos Eisley spy Garindan who wears a most interesting hooded cloak:

Unlike the rest of our examples, old Long-snoot’s hooded cloak is a one-piece, and I’d love to see what the overall shape of it is! Visually, we can deduce that he’s an antagonist (because the cloak is black!), and as we will come to expect, it’s made of wool in a nice weight, is a solid color, and unadorned.
Aside from Garindan, It’s not until we make it to Cloud City in the next installment that we find another cape in the foreground:

Breaking down lots more In-universe caped characters after the jump