Galactic Style Guide – Designing Foundational Characters: part 2

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! Continuing on from our last entry, we’re trying something a little different. As we said last time, the first requirement for a great character is an iconic design – i.e. like computer icons, Star Wars characters and character types should be recognizable by their silhouettes and largely not be mistaken for each other. What exactly makes each of those character archetypes unique is the question we’re discussing right now!

-As we’ve seen before, upper-class characters (like politicians, diplomats, etc.) typically wear less tailored garments, relying instead on more voluminous robes and cloaks made of lushly draped fabrics often more colorful than what the average citizen wears. While still rare overall, patterns are somewhat more frequently seen among this group, but silly hats are well represented!

keep reading for more character examples and artwork

Updating the Naboo partizan – Inner Persona

While the new-home renovations continue, I am still at least a month from having a functional crafting studio or workshop again, and so in the interest of avoiding a lull and having to overcome the inertia to resume publishing (and to get some pieces out of my drafts!), I thought this would be a good time to check in with the state of some of my galactic impressions. Links to each of these breakdowns will all be collected at the Personas and Impressions page ^above^!

Seeing as how I’ve continued to rework this impression in the years since its ‘first draft’, I want to show how things have progressed, and also serve as a benchmark for any changes I make in the future. Since Naboo pretty much drops off the galactic stage after about 18 BBY, this impression required a large amount of ‘frog DNA’ to extrapolate and create a complete kit from a specific time and place. However, as I hope will become clear, this method of taking the truth of my own life and ‘translating’ it to an in-universe context works very well for creating a fleshed-out but believable persona that stays within the bounds of the setting. (Numbers in [brackets] refer to reference sources in end notes.)

Naming:

‘Steen Olis’, in Naboo’s informal Futhork script
Turn your own life details into a believable galactic backstory!

Galactic Style Guide – Designing Foundational Characters: part 1

Welcome back to the Galactic Style Guide, the series where we break down the ‘Star Wars aesthetic’ in order to help you create a more authentic ‘outer persona’! In this installment, we’re trying something a little different!

Cosplayers new to the idea of ‘original character’ or ‘denizen’ costuming often chafe when faced with the reality that the Galaxy Far, Far Away, while far-reaching, is not in fact without limitations, but instead operates within a specific visual idiom in which character types are associated with certain design styles:

“[Lucas] made pronouncements of a general nature … First of all, he wanted the Imperial people to look efficient, totalitarian, fascist; and the rebels, the goodies, to look like something out of a Western or the US Marines [in Vietnam]. He said, ‘You’ve got a very difficult job here, because I don’t want anyone to notice the costumes. They’ve got to look familiar but not familiar at the same time.’ – _The Making of Star Wars_ (Rinzler), p.130.

“[Mollo] broke down the [Episode IV] characters into general costume themes:
peasant costumes (Russo-Japanese); Western/U.S. cavalry/motorcycle looks; Nazi-style uniforms/armor/cloaks; space technology-type outfits; ladies’ mock-medieval/Tarzan attire; semi-monsters with armor; and full monsters.” – _SWCOT_ (Alinger), p.16. From the sound of it, these categories roughly correspond with: Tatooine civilians, Alliance leadership/Han, Imperials & Vader, pilots, Leia/upstrata, Chewbacca, and…???

As pointed out in EC Henry’s excellent video on the foundations of good SW vehicle design (which I believe is absolutely applicable to character/costume design as well), the first requirement is an iconic design. Like computer icons, Star Wars characters (and more importantly for us, character types!) ought to be recognizable by their silhouettes and largely should not be able to be mistaken for each other: in other words, each of these “classes” has a specific visual style that makes it unique; because of the ‘period piece’ nature of the setting, these visual styles usually hearken back to some historical antecedent, albeit often slightly remixed.
For those interested in creating an ‘OC’ for cosplay/costuming/reenacting/living history purposes, I’ve used the above categories as a jumping-off point to break these character archetypes into general style pointers, hopefully to help illustrate what makes each look unique and how to avoid a key pitfall when creating such characters.

We’ll begin with general ‘galactic ‘peasants’ (what we might call ‘commoners’ or civilian-type characters), which is a wide category and varies (naturally) by planet:

keep reading for more character archetypes and artwork