Building the Inner Persona: pilot slang

Hello there and ‘May the Fourth be with you’! It’s been a while since we’ve had one of these ‘in-universe vocab’ entries, but in the course of my recent work on a pilot impression, I was reminded of this excellent set of terms, as found in The Essential Guide to Warfare, (p. 141):

3-9 line: A line across a fighter’s wings, based on an imaginary clock in which 12 is ahead of a fighter and 6 is behind. The goal of dogfighting is to keep bandits in front of one’s 3-9 line.

ACM: Aerial combat maneuvering, better known as dogfighting.

Bandit: A hostile fighter or starship.

Big L: Lightspeed.

Bingo: Having enough fuel for a safe return.

Bluelined: Disabled by an ion cannon blast.

Blue milk run: An easy hop.

Bogey: An unidentified fighter or starship.

Bright: A TIE/Advanced fighter.

Bumping: Engaging in ACM.

Centurion: A pilot with one hundred landings on a carrier or fighter base.

Check your 6: “Be careful, watch out behind you.”

Clear skies: “Be well,” a traditional spacer’s farewell.

Clutch: A squadron of TIE fighters.

Cold nose: Operating with sensors down.

Dirt flier: An atmospheric fighter pilot.

Dirtside: On a planet’s surface.

Dragship: An Interdictor cruiser.

Drift factor: A measure of a pilot’s flakiness or inability to follow orders.

Dupe: A TIE bomber.

Easy chair: the pilot’s seat in a fighter.

Edge: An A-wing fighter.

Eyeball: A basic TIE fighter.

Fangs out: Eager for a dogfight.

Flat-hatting: Showing off or engaging in dangerous maneuvers.

Flying the same vector: Thinking along the same lines.

Full DSW: Having enough power for drive, shields, and weapons.

Furball: A hectic dogfight.

Gain angles: Maneuver for a better shot in a dogfight.

Get lines: Disengage and jump to hyperspace.

Go black: Head from a planet’s atmosphere into space.

Go blue: Head from space into a planet’s atmosphere.

Goes away: What an enemy fighter does when you hit it.

Goo: A planet’s atmosphere.

Gripe: A mechanical problem. An up gripe is a problem that allows continuing operations; a down gripe does not.

Hangar queen: A fighter that’s often unable to fly because it needs repairs, and thus is raided for parts.

Hawk circle: A formation of fighters waiting to land.

Hop: A mission.

HUD: Heads-up display.

Impstar: An Imperial Star Destroyer.

Judy: Comm call indicating you are intercepting a bandit.

Klick: Kilometer.

KM: “Kriffing magic,” a pilot’s all-purpose explanation for how technology works.

Latch: Get into position to destroy an enemy fighter.

Loud handle: The lever that trigger’s a fighter’s ejection seat.

LTS: “Likely to survive,” indicating approval of a pilot’s skills.

No décor: “Speak freely,” without worrying about rank.

Painted: Scanned by sensors.

Peeper: A TIE fighter used for reconnaissance.

Pointer: An X-wing fighter.

Roof: A carrier’s flight deck.

SA: Situational awareness.

SD Vic: A Victory-class Star Destroyer.

Senth Herf: An admiring assessment of another pilot’s abilities.

Shock: To hit a bandit with a blast from an ion cannon.

Shocker: An ion cannon.

The Show: ACM; dogfighting.

Skull: A Z-95 Headhunter.

Spinner: A B-wing fighter, also known as a cross.

Splash: Shoot down.

Squint: a TIE interceptor.

Suicide sled: A starfighter, particularly one with weak shields.

Vapebait: A poorly skilled fighter pilot.

Wishbone: A Y-wing fighter.

Zero angle: The position behind the stern of a bandit.

I’m sure there are more terms and phrases from the various EU sources (all I see in my notes is “gravved” (to be caught by an Interdictor), so maybe it’s time for another reread of the X-Wing novels ! Drop a comment below and let me know I’ve missed, or come discuss with us at the SWLH facebook community!

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