Galactic Style Guide – Shirts I

Welcome back to the Galactic Style Guide, where we break down the ‘Star Wars aesthetic’ in order to help you create a more Galaxy-accurate ‘outer persona’! It should be pointed out that it’s often very difficult to determine a character’s base layer, due to layering being such a key part of the galactic aesthetic. I was excited at first to dig through the character portraits in the New Essential Guide to Characters, but quickly ran into this issue. Because I want to include as many examples as possible, our deep dive into upper-body garments will have to be a multi-part entry; I’ve done my best to follow the directions of the original concept:

“[John Mollo] broke down the characters into general costume themes: peasant costumes (Russo-Japanese); Western/U.S. cavalry/motorcycle looks; Nazi-style uniforms/armor/cloaks; space technology-type outfits; ladies’ mock-medieval/Tarzan attire; semi-monsters with armor; and full monsters.” (Star Wars Costumes – The Original Trilogy, 16).

We’ll begin with the so-called Russian/Japanese ‘peasant’ style. Note that these are pretty much all from Tatooine.

Tops-Peasant
Shmi and Anakin Skywalker, Chokk; Owen Lars (22/19 BBY), ‘GalenErso’; Camie, ‘Fixer’, Owen Lars & Luke Skywalker (0BBY); Wioslea, Wuher, Lirin Car’n, Takeel/Zutton, Luke Skywalker (3 ABY), Winter Celchu (Scoundrels), Noghri (Jedi Academy)

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First Thoughts on ‘Star Wars Squadrons’

Earlier this week, YouTube’s algorithm pushed the first trailer for the upcoming Star Wars: Squadrons game onto my homepage. I have neither a console nor a good enough PC to ever be able to play this game, but as a player of the classic LucasArts flight sims, I took a look, and as an EU-loyal Star Wars ‘reenactor’, wanted to share my thoughts as they relate to our pursuit of the ‘costume arts’ and authentic living-history in the galactic setting.
https://www.youtube.com/watch?v=04mFcoCLmVA
First off, I really like that we are seeing a return to flight combat games. I mostly missed out on X-Wing Alliance back in the 90s, so I got it working last year, and really dug it – it’s a great primary source for living history research, so I highly recommend tracking it down on Steam or GOG. It’s cool to see that it looks like Squadrons might include the power management system for speed/shields/lasers, like in the old games. Since this is primarily a console title, I’m sure they won’t be able to go as in-depth like the old X-Wing games—which almost required a full keyboard to play—but anything is better than a simplified, Rogue Squadron-style arcade game.
With that said, I do have a few thoughts/grumbles:
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A295 rifle conversion update 2

Quarantine projects continue! It took a while to figure out and execute, but after my usual lull, I again have something worth sharing! While molding and casting the familiar V8 greeblies on the front of the receiver was pretty straightforward, these side greeblies on the rear receiver were another story.
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